[1] MORALE MANAGEMENT
MORALE CLASSIFICATION SYSTEM
Every worker unit carries morale score 0-100:
- 80-100: "PROUD AND VITAL"
- 60-79: "TREATED FAIRLY"
- 40-59: "NEUTRAL"
- 20-39: "NEGLECTED"
- 0-19: "NOT USEFUL TO SOCIETY"
DAILY MORALE CALCULATIONS
- CREDIT-BASED ADJUSTMENTS: NPCs sorted by credit balance daily
- TOP THIRD: +1% MORALE (MAX 100)
- MIDDLE THIRD: NO CHANGE
- BOTTOM THIRD: -1% MORALE (MIN 0)
- UNMET NEEDS: Each unsatisfied need = -1% morale daily
PROJECT IMPACT MODIFIERS
- PROPOSAL APPROVALS: +2% MORALE
- DENIED VOTES: -5% MORALE
- JUDGE REJECTIONS: -8% MORALE
- ABORTING PROJECTS: -20% MORALE
- DISASTER PUSHTHROUGH: +8% MORALE
- WORK COMPLETION: +3% MORALE
CRITICAL ALERT
Low morale workers may execute SUICIDE MISSIONS or TERRORIST OPERATIONS against colony infrastructure. Monitor all personnel status continuously!
[2] INSTITUTIONS & BUILDINGS
RESOURCE PRODUCTION FACILITIES
INSTITUTION | COST | OUTPUT |
---|---|---|
WATER PRODUCTION | 500 | +1 H2O/CYCLE |
OXYGEN PRODUCTION | 500 | +1 O2/CYCLE |
ENERGY PRODUCTION | 1000 | +1 ENERGY/CYCLE |
EXTRACTION BASE | 1500 | -2 ENERGY/CYCLE, -2 H2O/CYCLE |
STRATEGIC INFRASTRUCTURE
INSTITUTION | COST | OUTPUT |
---|---|---|
DEFENCE BASE | 12000 | -7 ENERGY/CYCLE, -5 H2O/CYCLE |
FACTORY | 5000 | -4 ENERGY/CYCLE, -2 H2O/CYCLE |
SHOP | 2000 | |
TELECOM | 7000 | -4 ENERGY/CYCLE |
BILLBOARD | 2000 | -2 ENERGY/CYCLE |
PLANET HALL | FREE | POLITICAL CONTROL |
CONSTRUCTION PROTOCOL
Effects scale with ownership percentage. Prioritize resource producers for colony sustainability, then expand with strategic buildings for defense and commerce operations.
[3] FACTORY & SHOP SYSTEM
PRODUCTION WORKFLOW
- APPROVE FACTORY PROPOSAL → Initialize production line
- FACTORY GENERATES PRODUCT → Name, image, description created
- SHOP INVENTORY UPDATE → Product added automatically
- CYCLE-BASED PRODUCTION → Inventory increases per "units/cycle"
- CONSUMER TRANSACTIONS → Players purchase via your tax rate
FACTORY CONFIGURATION
- PRICE DEFAULTS: 10% of construction cost
- PRODUCTION RATE: Units/cycle scales with project cost
- AUTO-STOCKING: Inventory grows automatically
- TREND ANALYSIS: Sales tracking & buyer patterns
SHOP OPERATIONS
- Configure tax rate for all sales
- Monitor inventory levels real-time
- Track market demand fluctuations
- Generate passive income streams
[4] WEAPONS & COMBAT
WEAPON TECHNOLOGIES
- MISSILE: Guided high-damage projectile, best for far targets
- DRONE: Autonomous, good damage, best for close encounter
WEAPON PARAMETERS
- WEIGHT: Affects trajectory physics
- FORCE: Propulsion thrust power
- FUEL: Range & flight duration
- AMMO: Blast radius & damage output
TOTAL STRENGTH ≈ WEIGHT + AMMO + FORCE + FUEL
COMBAT OPERATIONS
OFFENSIVE PROTOCOLS
- Select weapon & target from Defence Base
- Server computes ballistic trajectory
- Weapon consumed on launch
- Threat broadcast to all colonies
- Pre-launch trajectory simulation available
DEFENSIVE SYSTEMS
- Towers scan all weapon trajectories
- Auto-deploy STAM interceptors in range
- Cost: 1,000 CREDITS/INTERCEPTOR
- Maintain defense fund for auto-response
- Direct hits damage target infrastructure
BOMB DEPLOYMENT
- Hold B KEY to plant explosives
- 30-second countdown timer
- 20-meter destruction radius
- Personnel eliminated first, then structures
[5] COMMUNICATION & PROPAGANDA
PROGRAM CREATION
- CONTENT: Image + Audio + Text components
- COST: Scales with content complexity
- APPROVAL: Created via proposal system
- PURPOSE: Propaganda or commercial advertising
BROADCAST OPERATIONS
- BILLBOARD INSTALLATION: 2,000 credits each
- PROGRAM RUNS: ~30% creation cost per broadcast
- REPETITION SCALING: Cost increases with multiple runs
- TARGET SELECTION: Choose active billboards
- GLOBAL REACH: All players receive broadcasts
INFORMATION WARFARE
Deploy telecoms and billboards for propaganda campaigns, product marketing, or psychological operations to influence public opinion and worker morale.
[6] POLITICS & GOVERNANCE
PLANET HALL FUNCTIONS
- BOARD MANAGEMENT: Maximum 5 elected members
- POLICY CREATION: Board member exclusive privilege
- VOTING SYSTEM: Majority rule implementation
- GLOBAL MARKET: Material & resource exchange
- PUBLIC COMMUNICATION: Colony-wide chat system
BOARD MEMBER PRIVILEGES
- Propose new policy legislation
- Vote on all policy proposals
- Remove existing policies (majority vote)
- Influence colony-wide decisions
- Access to specialized governance tools
COMMUNICATION FEATURES
- @MENTIONS: Direct player notifications
- PUBLIC DISCOURSE: Colony-wide discussions
- POLICY DEBATES: Pre-vote discussion forums
- MARKET COORDINATION: Trade negotiations
[7] NPC BEHAVIOR & ASSIGNMENTS
DAILY ASSIGNMENT PROTOCOL
- SELECTION: 3 lowest-morale NPCs per player identified
- RANDOM ASSIGNMENT: 1 NPC selected from candidates
- CONTEXT ANALYSIS: AI evaluates multiple variables
- ACTION DETERMINATION: Suicide, bombing, or thought crime
DECISION VARIABLES
- Current morale level & psychological prompt
- Personal backstory & character profile
- Recent chat history & social interactions
- Latest news events & colony status
- Owner net worth & economic position
- Total owned NPC count
- Active policy effects
- Current board member composition
NPC ACTION CATEGORIES
SUICIDE MISSIONS
- Target: Colony seals or Defence Bases
- High-value strategic infrastructure
- NPC generates final "will" message
- Permanent personnel loss
BOMBING OPERATIONS
- AI selects from available targets
- Maximum 10 undestroyed institutions
- Includes owner & external player facilities
- Excludes NPC home institution
THOUGHT CRIMES
- Posts subversive messages to workplace chat
- Spreads negative sentiment among workforce
- Influences other NPCs' morale status
- Creates cascading psychological effects
ASSIGNMENT PROBABILITY MATRIX
Selection chances per player:
- 1-2 NPCs: 100% or 50% probability respectively
- 3+ NPCs: Bottom 3 considered only, 33% each
- Remaining NPCs: 0% selection probability
[8] CREDITS & ECONOMY
NPC CREDIT SYSTEM
- WAGE DISTRIBUTION: Direct deposit to NPC accounts
- REAL-TIME TRACKING: NPC & institution record sync
- FINANCIAL TRANSPARENCY: Clear budget oversight
- MORALE CORRELATION: Credit status affects happiness
ECONOMIC FLOW
- NPCs receive wages for labor performed
- Credits spent on shop goods & services
- Transactions propagate through all records
- Daily credit ranking determines morale shifts
FINANCIAL STRATEGY
Reward high-performance personnel with credit bonuses to maintain top-tier status. Financial well-being directly correlates with morale and prevents dangerous assignments.
[9] REFERENDUMS & VOTING
REFERENDUM CLASSIFICATIONS
- BOARD CANDIDATES: Elect new governing members
- BOARD REMOVAL: Remove existing representatives
- POLICY PROPOSALS: Implement new colony legislation
- CUSTOM BALLOTS: Community-specific issues
VOTING PROTOCOL
- INITIATION: Pay nomination fee (2M for board seats)
- WORKER PARTICIPATION: All colony personnel vote
- PROGRESS MONITORING: Real-time vote count broadcast
- MAJORITY RULE: Outcome determined by vote count
- IMMEDIATE EFFECT: Results implemented instantly
VOTE INFLUENCE FACTORS
Worker vote decisions influenced by:
- Individual morale levels & psychological state
- Personal backstory & ideological beliefs
- Recent chat interactions & social dynamics
- Propaganda exposure & media influence
- Economic status & credit balance
[10] STRATEGY TIPS
EARLY GAME PROTOCOL
- Construct resource producers first (H2O, O2, Energy)
- Establish Defence Base with tower coverage
- Maintain competitive wage structure
- Implement continuous morale monitoring
CRITICAL MANAGEMENT
- Never allow worker morale below 20 threshold
- Maintain emergency STAM interceptor funds
- Monitor daily assignment reports for threats
- Address unmet needs immediately
ECONOMIC EXPANSION
- Deploy Factory-Shop combinations for passive income
- Utilize propaganda to manipulate market demand
- Engage in Planet Hall market operations
- Implement performance-based credit bonuses
POLITICAL INFLUENCE
- Campaign for board positions to control policy
- Deploy billboard campaigns for election influence
- Form strategic alliances via Planet Hall chat
- Propose legislation beneficial to your interests
CRISIS RESPONSE
- Immediately boost morale after worker incidents
- Prepare for retaliation following aggressive actions
- Maintain backup facilities in dispersed locations
- Monitor opposition political movements closely